Details
Film duration: 9 mins and 5 seconds
Total frames (PAL): 13646
Total shots: 43
Frame size (SD, PAL, 16:9): 1024 x 576 progressive
Software
3ds Max
Adobe After Effects
ZBrush
Adobe Premier
Adobe Audition
Render Times
After Effects (Compositing)
Approx average AE render time was 1:03 hr per shot
Average disk size per completed frame was 4.3MB for a 16bit Tiff
3ds Max
Every shot of Stacey would consist of 2 base passes from Max. Colour pass with zdepth and an AO pass. The following render times are based on these two passes.
We rendered to 16bit rpf files with embedded zdepth and alpha.
We used 7 machines ranging from a single CPU to Dual Xeon work stations. In total there were 7 machines used for rendering, 4 of which were full time.
The after crunching all the numbers I think the easiest way to explain the render times would be to say:
1 CPU = 9880 hours
(quad) 4 CPU = 2470 hours
or
5 x (quad) 4 CPU machines for a total of 494 hours (20.58 days).
Man Hours
Total hours for modeling / rigging / animation / texturing / compositing / editing added up to a total of 843 hours
which is
= 35.1, 24 hour days
= 105.4, 8 hour working days
= 21, 40 hour working weeks
Previous to this production we had made a trailer. Unfortunately no records were kept in regard to render times etc. This trailer helped us develop an overall look and feel for the film.
Posted in Production, Technical
Tags: 3ds, adobe, ae, after effects, cpu, max, premier, render, times, zbrush